set Available Pins
open fun setAvailablePins(index: Int, value: ModuleConfigProtos.RemoteHardwarePin): ModuleConfigProtos.ModuleConfig.RemoteHardwareConfig.Builder
open fun setAvailablePins(index: Int, builderForValue: ModuleConfigProtos.RemoteHardwarePin.Builder): ModuleConfigProtos.ModuleConfig.RemoteHardwareConfig.Builder
Exposes the available pins to the mesh for reading and writing
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repeated .meshtastic.RemoteHardwarePin available_pins = 3;